A downloadable game for Windows and macOS



!!! NOTICE: PATCHED VERSION ONLINE

The most serious bugs, a missing call bell in the hotel, the painter not talking etc. in the Windows build were fixed. Re-Download to get the fixed version. You don't need to re-download if you use the Mac version. Also, mouse sensitivity was dialed back for operation by human player.

You are Ballhaus, Palmer Corp. operative. Travel to the agricultural colony A.G/7 to investigate the death of a wife of the administrator. The Dampfer robots are acting up and seem to have developed a passion for dance.

!!! Warning: This is a prototype. There will be bugs, clunkyness, unpolishtivity, questionable game design and other good stuff. !!!

Some hints:

  • Find the gun in the Dampfer shack
  • Manipulate the plants to provoke an accident
  • In alarm state, the main colony contor goes into lockdown
  • Some clues are auditive -> use (stereo) sound

Controls

MouseLook
WASDWalk
EInteract
BBinoculars
CCluesphere

About the project

Bachelor thesis in Illustration. Textures are drawn with ink, arranged and printed with a risograph. They are then scanned and applied to the 3D models.

MORE MORE MORE

If you like this thing here, check out Mundaun. I've been working on it since forever. Visit an entirely different kind of remote world --> Mundaun Website


Download

Download
the_colony_macos.zip 372 MB
Download
the_colony_win.zip 365 MB

Comments

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(+1)

Welcome to The colony, can you solve the murder or will the murder solve you?

Hidden in a dome away from the outside lies a small village riddled with mystery and MURDER?

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Very unique experience. Lots of awesome texture work. I saw that you made this for your thesis in Illustration and the quality definitely shows. I was able to complete it, but didn't find all of the clues. I definitely encountered a few bugs like text boxes flashing or disappearing randomly, NPCs not continuing their dialogue or moving, etc. There were also some weird moments like one of the harvester guys "dying" and getting flung a hundred feet or so. Not sure if that was a bug or not.

Overall I really enjoyed exploring the little world you made. Mundaun looks very promising as well. I'd love to give that a shot when it comes out. Good luck with it!

Hey! Thanks for the kind words. I definitely focused my main attention on the visual aspects while working on this as a ba thesis, so the other aspects are not quite up to snuff. I love that you came up with The Wicker Space Man as a description. That old film always comes back to me. Also, glad you like Mundaun! Follow on @MundaunGame to stay tuned! Cheers

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I'm intrigued

and want more. Fix everything, make the whole game, then get in touch with my secretary who isn't real at the moment, but could be. Eventually. Till then sir, I concur.

Cheers! Yeah, i'll fix the worst soon. Then I will finish www.mundaun-game.ch . Then, I might start over on The Colony, all new and improved but with the same feel to it!

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this game could use a mouse sensitivity adjustment

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I've never been so confused in a game but at the same time intrigued! 

(+1)

This was absolutly excellent felt like twin peaks in space cant wait to see more

Thank you so much! Twin Peaks in space, what a compliment :)

(+1)

Well this game managed to creep me out and bother me, if that was your goal congrats! Here is my experience with it~

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I would like to play it if there weren't everything orange

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I'll have a version without orange up soon to provide a better refuge from reality in these trying times. 

(+1)

This game is enthralling! I have never seen an art style quite like this!

I'd love to see it finished, or at least less janky. I couldn't get very far, even when trying to do the main path and not deviating. Things just seemed to not be triggering (hotel guy being the main thing).

Really cool! Congrats! And this is a thesis for....illustration? Wow things sure have changed since I was in art school!

Thank you! Yeah, the hotel guy should give you the room key. Sadly the whole thing is on a pretty shaky codebase, so to make it ship-shape now would be quite the time consuming thing.

It was an unusual thesis for illustration. My BA course is very open-minded which is great.

(+1)

I think things are abstract and, yes there are plenty of bugs! If this is your first game congrats keep working on it and, your next game to get better and, better!

Thanks. Yeah, this thing is 5 years old and more of an unfinished experiment. Have been working on my first full-length title since then. Check it out: http://mundaun-game.ch/

So, I think in general, I just didn't understand what the game was trying to communicate. Pretty sure something broke my second time through, but I can't even say that for sure. It just left me confused and unwilling to try again due to it's pace, frustrations and obscurity.

I beat you to a game for once 😂 it’s definitely broken but this game shines in visuals alone. It’s more art than game.

Haha, yeah, I had a series ending and a release day video lined up, so I was a little behind in getting to this. But, while the technique to create the visuals is definitely an interesting one, I still found them to be pretty unappealing. It might have been because of the models but for a game that seems to be leaning on its art, its pretty underwhelming. That may be a very subjective view though.

(+1)

I made a game review of The Colony. At a glance you can see what this game is like and if you might enjoy it. I call these videos Game Glances. No Face Cam ... No BS! Just honest unspoiled reviews.


Is this game full of bugs.. Yes. 

Did I care? ... No. I actually loved this game on its visuals and atmosphere alone. The weirder the better.

Thanks for the great video sir! Looks like you were particularly unlucky bugs-wise. The painter should have painted your portrait ;)

oh snap! That would have been cool! I also feel like a found more than 8 clues as well... but as a concept of a game, you nailed it. And on the concept of an artistic experience, you double nailed it. Keep it up. I’m planning on checking out your other game as well. 

(+1)

hello, i found a  glitch. if you stand too closely to the fruit harvesting robots while they bend down, they will rocket you upwards into the sky. im not sure if this on purpose or not, but i thought i would report it. LMFAO.

Cheers for the heads-up. Yeah... let's say that is on... purpose?

(+1)

So if it wasn't obvious already, I completely lost track of the main point of this game about halfway through. I know I was supposed to be investigating and looking for clues, but I was just in awe by the sounds, visuals and acid trips throughout this work of art. This game was gorgeous. I know it's a prototype and has some bugs, and I'm pretty sure I ran into one with the big building. But otherwise, it was fun. It had some interesting features and stuff to do that would keep players entertained. Oh! The mouse sensitivity! It'd be cool to have some sort of option for adjusting it. It was SUPER high for me. Anyways, this game was awesome! Thanks for making this!!

Hey man. Thanks for playing. Glad you enjoyed it :) As for the mouse sensitivity, I thought it was just me that thought it was a bit high and that  all the kids these days play like this ;)

(+1)

Haha I like mine a tad slower. Now that I think of it, a lot of people do play with the sensitivity insanely high lol. Adding something to help adjust it would never hurt :D

(+1)

I was mostly confused on what my objective was, but I really really thoroughly enjoyed the mood and atmosphere. Great job :)

(+1)

Just popping in to say that sadly the game seems buggy af.
However, you managed to create a truly unique and creepy art style with simple means, and i like that a lot!

Hey! Glad you liked the aesthetic! You have been warned about the bugs though ;)

(+1)

If only I read it was a prototype since of how many bugs I ran into xD Nonetheless, I did as much as I felt I could and had fun.

Yeah, seems like you got to the end :) thanks for playing!

(+1)

I love the crazy art style ! I'll play it on the weekend for sure.

Thank you kindly!